So you wanna learn more about board games? Well, consider this as your board game boot camp. 5 gateway games to get you on the way to board game boffin status.

I will give a small synopsis for each game highlighting key points, including theme, mechanic and player count.

1.Ticket to Ride

Ticket to Ride

USEFUL INFO:

No. of players: 2-5 Play Time: 30+ mins Age: 8+

Ticket to Ride is a game of completing destination tickets by placing trains on spaces linking them from one city to another. Each train placed is worth points.

ticket to ride score

These points are scored throughout the game. Completed destination tickets are worth points and are scored at the end of the game. For each incomplete ticket, its points value is deducted from your overall score.
trains

The core mechanic of Ticket to Ride is set collection. Through acquiring matching coloured cards, you claim the routes needed to complete the destination tickets.

ticket to ride

2. For Sale

for-sale-box

USEFUL INFO:

No. of players: 3-6 Play Time: 30+ mins Age: 8+

For Sale is a light auction game of bidding on properties and selling them for the most money. The game is split into two parts. Bidding on properties, You can bid to stay in the round or drop out if you choose to drop out, you take the lowest available numbered card and give half of your bid (if any) to the general supply. If you successfully manage to outbid everyone you take the highest numbered card and give the full amount that you bid to the general supply.

for sale 2

Once the deck of properties has all gone you move to the second part of the game.

Money cards will be placed out.

For-Sale-Card-Game-Scoring

You each then select one of your property cards and then reveal. The property card with the highest number on will win the highest amount on the money card, descending through the values. Once all money cards have gone in the stack, each player totals up the amount of money they have, most money wins.

3. Cash ‘n Guns (2nd Edition)

CashNGuns-Cover

USEFUL INFO:

No. of players: 4-8 Play Time: 30+ mins Age: 10+

Cash ‘n Guns is a game about take that and bluffing. Each player has 5 click (blanks) cards and 3 Bang (bullets) cards. They each select either a click or bang card and place it face-down in front of them. On the count of 3, everyone aims their gun at someone.

Cash and guns componants

The godfather can tell someone to change who they are aiming at. Then after 3, people can decide to hold or bow out. If you bow out, you can’t get shot, but then you can’t get any of the loot either. If you stay in and get shot by a bang card, you take a wound and are out of the round and can’t take any loot.

If you stay in and don’t get shot or get shot by a click card you are not hurt and you can take a share of the loot. Used cards are discarded, some face down depending on who dropped out. Play goes on to the next round; loot is refreshed, and everyone is back in the game.

At any time if you have 3 or more wounds you are eliminated from the game, at the end of the 8th round all remaining players total up the value of their loot and the most loot wins.

4. Tsuro

Tsuro Cover

USEFUL INFO:

No. of players: 2-8 Play Time: 15+ mins Age: 6+

Tsuro is an abstract, tile placement game. Each player has 3 tiles and a dragon piece. On your turn, you play a tile in front of your piece in any orientation, move your piece along the line and draw back up to 3 tiles. When a player places a tile connecting to a tile your piece is on, you move your piece along the line of the tile placed.

Tsuroboard

The object of the game is to be the last player left on the board. Any collisions or following a path off the board will result in being eliminated from the game.

5. Qwirkle

qwirkle

USEFUL INFO:

No. of players: 2-4 Play Time: 45+ mins Age: 6+

Qwirkle is an abstract, hand management and tile placement game. Think dominoes with shapes and colours instead of pips; then you are not far from Qwirkle. Each player will start with 6 randomly drawn tiles from the bag and then take turns to lay a tile/tiles depending on the attributes of the tile. The aim of Qwirkle is to have the most points when all the tiles have been used.

qwirkle 2

You gain points by laying tiles of matching shapes and colours in a row. Qwirkle was designed to be similar to scrabble in the sense you can score points for starting a new line from existing lines of tiles. Get a row of all matching shapes or colour and score a “Qwirkle” 12 points.